LiveryView LiveryView by Infiniti Development
LiveryView
WHAT'S NEW

Changelog

Every published release of LiveryView. Updates are delivered inside the app automatically.

v2.8.09 August 2026

New tool — Car Spawnlist Maker

  • Every spawn name, from the whole server. Point it at your server — over SFTP or a local folder, exactly like Server Health — and it collects every vehicle spawn name into one clean list, ready to paste into a dealership, vehicle menu or job.
  • Reads the real files, not the manifest. It scans every vehicles.meta on disk, so it catches every car — even ones a resource declares oddly or leaves out of its fxmanifest.lua.
  • Skips attachment props. Light bars, guards, antennas and the like are authored as "vehicles" but aren't real cars — by default the list only keeps spawn names that have a carvariations entry, so the clutter is gone. Toggle it off to see everything, or add your own names to exclude.
  • Export or copy. Save the full list as a .txt (with a per-resource breakdown), or copy just the spawn names straight to your clipboard.
  • Spots duplicates. A spawn name defined in more than one resource is flagged — that's the usual reason the wrong car spawns.

Read-only, like Server Health — nothing on your server is ever changed, and your password is never saved.

v2.7.13 August 2026

Batch template export now renders only the paint/livery body parts instead of the whole car (glass, lights and wheels no longer clutter the sheet). It falls back to all parts if a model has no paintable slots, so a template is never empty. The EUP batch is unchanged.

v2.7.01 August 2026

Live Livery Viewer

  • Livery variants. Load several textures at once (pick multiple in the file dialog, or drag them in) and flip between them instantly with the ← / → keys or the prev/next buttons — perfect for comparing your own livery versions on the car without reloading. The live Paint.NET watch follows whichever variant is on screen.

Template Maker + EUP Template Maker

  • Batch export. Point at a folder of models (it searches sub-folders too) and export a UV template for every one of them into a single .zip — one clean template per vehicle, at the resolution you choose, with progress and a cancel button. The _hi.yft LODs are skipped automatically.

Sign-in

  • No more frequent re-logins. LiveryView now keeps you signed in as long as your subscription is active — it quietly refreshes your session instead of asking for your email, password and key every few days. You'll only be asked to sign in again if you're offline for a long stretch, or if something's genuinely changed with your account.
v2.6.027 July 2026

Show your work off: a studio showroom look and high-resolution render export — in both the Live Livery Viewer and the EUP Clothing Viewer.

Showcase & showroom

  • Showroom mode. One toggle swaps the plain working view for a studio look — three-point lighting and a soft backdrop, with the ground grid out of the way — so your model reads the way it will in game. Turn it off and you're straight back to the familiar working view.
  • Export a showcase render. Save the current view as a high-resolution PNG at 720p, Full HD, 2K, 4K, or your current viewport size. The camera angle you see is exactly the shot you get, so frame it how you like and hit export.
  • Your own watermark. Optionally stamp the render with your name and/or your own logo image, in any corner or centred, with adjustable opacity — ready to post or sell.
  • Transparent background. Render the model on transparency instead of the backdrop, so it drops straight onto a store page or banner.
  • Works for EUP too. The clothing viewer gets the same showroom lighting and the same render export — one and the same engine behind both.

Tidier side menus — everywhere

  • Every tool's side menu has been reorganised into clear sections instead of one long stack of buttons. In the viewers that means Files / Texture / View / Status, with the camera, up-axis and showroom controls as a compact icon row, and everything you've loaded gathered into one status card.
  • Toggles now light up when they're on, so you can see at a glance whether Showroom is active or which up-axis you're on.
  • All eight tools now share the same headings, cards and hint boxes, so moving between them feels like one app.
v2.5.0Required21 July 2026

Server Health

  • Scan a local folder — no SFTP needed. Running LiveryView on the server's own Windows VPS? Point it at your resources/ folder (or the server root) and scan straight off disk — much faster than over SFTP. A simple SFTP / Local switch at the top picks the mode; SFTP works exactly as before.
  • Server-wide spawn conflicts. The scan now flags a spawn name that's defined in more than one resource — the #1 reason a car won't spawn or the wrong one loads. It tells you exactly which resources clash. If a server.cfg is found, it's checked against it, so a duplicate in a resource you never start is flagged as low-priority rather than an active conflict.
  • Export the report (.txt). Save the whole scan — summary, heaviest resources and every finding — as a plain text file to keep or share.
  • Post to a Discord webhook. Paste a channel webhook URL and send the result as a clean embed, with the full report attached as a file. The webhook is saved locally.
v2.4.119 July 2026

Car Bundle Creator now handles CFX-protected cars, fixes id clashes for you, and can merge metas — plus LiveryView finally wears its own logo.

Car Bundle Creator

  • CFX-protected (.fxap) cars — now supported. Protected cars can't be merged without breaking their escrow protection and licence, so LiveryView copies each one in untouched as its own resource. When any protected car is included, the whole thing is delivered as one [pack] folder: the merged pack for your normal cars, each protected car intact beside it, plus a combined README and a ready-to-paste server.cfg. Drop the one folder into resources/.
  • Auto-resolve id clashes. One toggle renumbers clashing siren and mod-kit ids so each is unique in the pack. It edits the pack output only — your source files are never touched — and it renumbers your mergeable cars around the ids your protected cars already use. Writes an id-changes.txt log of exactly what moved.
  • Merge metas into one file per type (optional). Folds every car's vehicles/carvariations/carcols into one file each under data/_merged/. Runs the id fix first, so a merged file never holds a clash; advanced carcols blocks and non-vehicle metas (handling, layouts) are preserved.

App

  • LiveryView now wears its own LV logo — the app icon in the title bar, taskbar and installer, plus a badge in the main menu and the login screen.
v2.4.018 July 2026

V2.4.0 Car Bundle Creator for big packs

Car Bundle Creator, rebuilt for packs of tens of vehicles.

New

  • Async build with live progress and a cancel button — no more freeze on large packs
  • Bulk-add: scan a whole resources/ folder and pick vehicles from a checklist
  • Already-bundled packs are unpacked into their individual cars automatically
  • Auto-name each car's subfolder after its spawn name (your source folders are never touched)
  • Per-vehicle include/exclude toggle
  • Pre-flight warning when a meta references a model/txd the pack doesn't ship
  • Dry-run preview of the full output tree and generated fxmanifest.lua
  • README / spawn-list export inside each pack
  • Optional .zip export
  • Optional split into multiple packs, with size advice (not a hard limit)
  • ULC support: combines every vehicle's ulc.lua into one config for the pack
v2.3.3Required11 July 2026

New: Server Health (8th tool)

Scan your live FiveM server over SFTP (Pterodactyl/Pelican) for streaming budget, the heaviest resources, duplicate stream files and meta conflicts — a fast, read-only parallel scan.

Premium UI overhaul

  • Custom frameless title bar with the real app logo and crisp vector minimize / maximize / close buttons.
  • New blue premium theme: icon-chip menu cards with a subtle hover-lift, dark inputs, custom scrollbars.
  • Matching custom title bar on the login window.

Under the hood

  • Lenient meta parsing (tolerates BOM and XML comments) shared by Meta Fixer and Server Health.
v2.3.2Required11 July 2026

LiveryView 2.3.2

New — Car Bundle Creator 📦

A seventh tool. Merge a stack of single-vehicle resources into one clean pack,
so your server runs one resource instead of a folder full of separate cars.

  • Each car keeps its own stream/<name>/ and data/<name>/ subfolder, with a
    single wildcard fxmanifest.lua — the same tidy layout a hand-made pack uses.
  • No meta merging and your source folders are only read, never modified.
  • Pre-flight checks warn about the things that only start to matter once cars
    share one resource: clashing siren IDs, mod-kit IDs, duplicate spawn names and
    duplicate stream file names.

Improved

  • The crash dialog now saves full error details to a log file, so problems are
    easier to pin down.
v2.3.19 July 2026

New in v2.3.0
Two new FiveM vehicle-config tools — the main menu now has six tools.

🔧 Meta Fixer
Scan one car resource or a whole resources folder and catch the mistakes that break cars:

Clashing siren IDs — the #1 cause of broken emergency lights
ID mismatches across vehicles.meta / carvariations.meta / carcols.meta
Duplicate model names, malformed XML
Renumber a car''s siren ID safely — updates the carvariations reference and the carcols definition in sync, backs up every edited file as .bak, and preserves the file''s formatting byte-for-byte.
🚨 Siren Editor
Design carcols.meta siren light patterns visually:

Recolour every lightbar bulb (colour palette + hex)
Click out each light''s 32-step flash pattern
Live animated preview at the siren''s BPM
Load an existing carcols.meta or start a new siren from scratch
Export clean carcols.meta — advanced settings are preserved untouched
Existing tools (Live Livery Viewer, Template Maker, EUP Clothing Viewer, EUP Template Maker) are unchanged.

v2.2.06 July 2026

New in v2.2.0

EUP clothing support — LiveryView now covers vehicles and EUP clothing. The main menu has four tools:

  • 🎨 Live Livery Viewer — preview a livery live on a vehicle
  • 📐 Template Maker — export a UV template from a vehicle model
  • 👕 EUP Clothing Viewer — preview a texture live on a clothing component (.ydd/.ydr)
  • 🧵 EUP Template Maker — export a UV template from a clothing model

Clothing loads natively from .ydd (component packs) and .ydr (single drawables) — no OpenIV export needed — and maps to the correct clothing UV channel automatically. Multi-component packs let you pick a single component or view them all.

Existing vehicle tools are unchanged.

v2.1.16 July 2026

Main menu — the app now opens on a menu where you pick a tool, all in one window:
Live Livery Viewer — load a model and texture and preview your livery live on the vehicle (the original flow).
Template Maker — load a vehicle model, see its UV template instantly, and export it as a transparent PNG to start a new livery in Paint.NET (pick 1024/2048/4096, whole vehicle or a single part).
A "← Back to menu" button switches between tools without opening a new window.

v2.1.04 July 2026
  • Added: Export UV Template: exports the UV wireframe of the loaded model (or a single selected part) as a transparent PNG, ready to use as a starting layer in Paint.NET. Pick a resolution (1024/2048/4096) from the new "UV Template" section in the sidebar.
v2.0.0Required4 July 2026

First release

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